Time To Die
Time To Die
Dice Man rolls to fight off hoards of enemies.
Each roll gives one of six guns.
Good Luck Surviving.
Controls:
UP: W
Left: A
Down: S
Right: D
Dash and Switch Weapon: Space
Attack: Left Click
Aim: With Mouse
Message from the Devs
Gamejam2022
By courtesy and approval of the united nation of josh88thewarcriminal, we the people of this cohort are committed to creating an action-packed, dodge-based, top-down game with aspects of dice rolling and weapon swapping in order to fulfill the thematic conditions of this year's GameJam: "Roll of the Dice".
With the power of sweat, blood, tears, and more sweat, we will beat the absolute shit out of Unity and mold it from the ground up into the masterpiece that is our game. We vow to hold no mercy in exhausting our intellectual creativity, and in the case we have been defeated by mounting pressures of time and project complexity, we will die standing rather than kneeling for our bodies are simply constructed in an alternative, superior manner. A manner that refuses to give in until the very end.
Simply put in Larsman's terms, this project's "asshole" is a basketball hoop, and we are the rag-tag, no-bullshit, God-sent, Golden State Warriors.
Credits
Enemies: Aung Khant, Davy Chi, Steven Chang
Weapon/Player: Joshua Lin
Assets/UI/Sound Design: Justin To
Map/Level Design: Ivan Quon
Moral Support: AJ Jeng & River Nguyen
Title Thinker: River Nguyen
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